Event / XR field: experiencing works that create a place, through the screen

In the Event / XR field, 10 works are on display in the public gallery, and all 10 are eligible for the public vote. Places preserved with 3D scanning, systems that got people moving at venues, exhibitions and screenings. So that those who could not make it to the venues can follow along through the screen, we introduce every work with images.

2026-11-03 · note

Key visuals of seven works entered in the Event / XR field, arranged in order of work number, with the International AI Creator Award logo and "EVENT / XR" on a white panel in the center

Seven works from the Event / XR field, excluding the organizer's entries, in order of work number

This is the Secretariat of the International AI Creator Award 2026. Today we introduce the works of the Event / XR field.

The works in this field are meant to be experienced by being there in person. The venues have closed, and the worlds are far away. So we present all 10 works with images, and for each one we also tell you "how far you can follow it through the screen."

The Event / XR field in numbers

Figures as of 23:49 JST, November 3, 2026.

The order below is roughly by publication date and does not reflect popularity. Creator names are given without honorifics, exactly as written at the time of entry.

Recording the real thing, as a place you can walk again

Three works capture real places and objects with 3D Gaussian Splatting (3DGS) or photogrammetry and place them anew inside VR.

蒸気機関車 VR動態復帰プロジェクト [3Dスキャン] (Steam Locomotive VR Revival Project [3D Scan])

Key visual for 蒸気機関車 VR動態復帰プロジェクト: a preserved D51-class steam locomotive

takayan660 / View in the gallery

A series that turns steam locomotives quietly displayed in parks and preservation facilities into 3D from the real thing, and makes them run again inside VR. The creator photographed C58 49, D51 172 and D51 853, broke them down to every single driving wheel and connecting rod, and reassembled them so they move exactly as the locomotive's mechanism does. What the creator wants to preserve is not only their "form" but the "motion" they once had. The real locomotives were left untouched. AI was used to organize reference materials and to analyze and improve the running system.

桜並木 Sakura 3D Scan [3DGS]

Key visual for 桜並木 Sakura 3D Scan: a row of cherry trees in full bloom and a riverside path

takayan / View in the gallery

A VRChat world that reconstructs, with 3DGS, a roughly 300 m row of cherry trees in Kofu Riverside Town, Yamanashi Prefecture. Since a scan alone leaves the scenery frozen, the creator layered in wind and birdsong recorded on site, and used an LLM to add swaying plants and falling petals. Full bloom lasts only a few days. This work preserves it as a place you can go back and walk again.

新・深夜の京都散歩 ⁄ New Kyoto Midnight Walk [3DGS]

Key visual for 新・深夜の京都散歩: the stone steps of Sannenzaka late at night, lit by streetlights

takayan660 / View in the gallery

A VRChat world that captures only the late-night hours of Sannenzaka (Sanneizaka) in Kyoto. It re-shoots, with 3DGS, a world the creator published about one year and three months ago using photogrammetry. It is an attempt to see how close to reality the same place can get when captured with today's technology. Here you can walk quietly along a slope that is packed with people during the day.

All three works have introduction videos on YouTube, which you can open from each work's page in the gallery.

At the venue: capturing people, moving people

3Dフォトスタジオ (3D Photo Studio)

Key visual for 3Dフォトスタジオ: a photo booth with white curtains set up at an event venue, and a sign reading "VRC 3Dスキャン同好会"

PONDA / View in the gallery

A capture system that surrounds a person with about 60 cameras, shoots them simultaneously, and turns their figure into 3D data. It has photographed about 400 people at events such as VketReal and handed out the resulting 3D models to participants. Now, at the venue, you can check a rough shape about 3 minutes after shooting, and a reasonably clean result in about 10 minutes, right on the spot. It is developed and operated by VRC 3Dスキャン同好会 (VRC 3D Scan Club).

早慶サポーター対決! (Waseda vs. Keio Supporters Showdown!)

Key visual for 早慶サポーター対決!: stadium stands, with "表情筋バトル+声量対決" (Facial Muscle Battle + Volume Showdown) shown on the big screen

Taichi INOHARA / View in the gallery

An audience-participation staging system that ran at the Waseda–Keio soccer match held at the Japan National Stadium in August. About 10,000 attendees played with it. The concept was "warming up the stands": just as players warm up, spectators also need a run-up before they start cheering out loud. The creators built two games, a "facial muscle battle" in which AI scores funny faces made to match a prompt, and a "volume showdown" in which supporters of the two schools take turns shouting, and it reportedly also became a time to learn the fight songs. Development used Claude Code and Codex, with MediaPipe for face recognition.

Exhibitions and screenings

Shibuya Hikarie submission: screened at GMI & MiniMax AIArt Galleryat Shibuya, “AD922.”

Key visual for AD922.: a woman in a white dress standing in glowing waves

kasamacura (X@kasamacura) / View in Gallery

A video work screened at the "GMI & MiniMax AI Art Gallery" in Shibuya Hikarie. It was made using MiniMax H3. Those who could not see it at the venue can watch it on YouTube.

I was drawn in by the beauty of the visuals and the world.

A comment left in the gallery.

IImpossible Architecture series #キャラで建造物

Key visual for the Impossible Architecture series: a building of layered monochrome curves, and a dress

pachiko (X@49pachko773) / View in Gallery

An open-call event on X inviting illustrations tagged with the hashtag "#キャラで建造物" (buildings made of characters), followed by an exhibition the creator held afterward. The works use the creator's character RURI. Searching the hashtag lets you trace the works that were submitted.

Entries from the organizer

This field also includes 3 publications by the organizer, AICU Japan: issues of AICU Magazine that covered events. We state here clearly that these are the organizer's works.

AICU Magazine Vol.15 "AICU FES 2025 SUMMER"

Cover of AICU Magazine Vol.15

AICU Japan Inc. / View in the gallery

A summer special covering creative AI in full force. Cover illustration by ジュニ.

AICU Magazine Vol.18 "AI日本国際映画祭 AIFJ2025" (AI Film Festival Japan AIFJ2025)

Cover of AICU Magazine Vol.18

AICU Japan Inc. / View in the gallery

The complete report on AIFJ2025. Cover illustration by 穂花-HONOKA-.

AICU Magazine Vol.23 "AICUはるフェス2026" (AICU Spring Fes 2026)

Cover of AICU Magazine Vol.23

AICU Japan Inc. / View in the gallery

An in-depth report on a three-day festival for creators of AI coding, manga, anime and film, held at Kabukicho GOX. Cover illustration by 犬澤某.

Watch with AiCuty on AiCuTV

AiCuTV is a broadcasting club that screens entries automatically, 24 hours a day, as AiCuty's Mei and Marsha introduce them. All 10 works in this field appear too. The 5 works with video are screened in full, and for the 5 works without video, the work's image is shown full screen while the two introduce it by voice.

Short introductions of all works (daily, about 5 minutes)

We introduce 10 works in a row: only the opening of works with video, and a short line for works without video.

LanguageJSTUTC
JapaneseDaily, around 14:45Daily, around 05:45
EnglishDaily, around 4:45 and around 22:45Daily, around 19:45 and around 13:45

The 4:45 slot on Wed, Nov 11 (19:45 UTC on the 10th) is off.

Full screenings (scheduled until the voting deadline)

The 9 works other than "蒸気機関車 VR動態復帰プロジェクト" play back to back within a single block. "蒸気機関車" is placed in a separate block.

Date9-work block (JST / UTC)Steam locomotive (JST / UTC)
Sun, Nov 86:21 / 21:21 on the 7th6:40 / 21:40 on the 7th; 11:15 / 02:15
Tue, Nov 1011:21 / 02:2115:00 / 06:00、19:35 / 10:35
Wed, Nov 119:06 / 00:069:25 / 00:25、11:30 / 02:30
Thu, Nov 1219:41 / 10:41―
Fri, Nov 1310:31 / 01:3110:50 / 01:50、19:20 / 10:20
Sat, Nov 141:36 / 16:36 on the 13th5:00 / 20:00 on the 13th; 11:15 / 02:15

Schedule as of November 7, 2026. There are no Full screenings on Mon, Nov 9. The program schedule is rebuilt every day at 9:00 JST (0:00 UTC), so times may shift. Please check the AiCuTV screen for the program now playing and the next one.

Walk, watch, and cast your vote

Voting is one work per field, and free for everyone. The deadline is November 13, 2026 (AoE), which is Sat, Nov 14, 21:00 JST. Visit the VRChat worlds, or feel the atmosphere of the venues through video. Either way, please send your thoughts on the works that caught your eye to their creators in the gallery.