Advertising, PV & Broadcast field: experience the moment the history of commercials changes! Don't miss the works invited from Korea's GAMFF

In the Advertising, PV & Broadcast field, 27 works are on display in the public gallery, and all 27 are eligible for the public vote. From 15-second commercials to ads made in earnest for brands that don't exist, game teasers, and a news program delivered every morning. We introduce every work from Japan, Korea and the United States, with images.

2026-11-07 · note

Key visuals of six works entered in the Advertising, PV & Broadcast field, with the International AI Creator Award logo and "AD/PV/BROADCAST" on a white panel in the center

Six works from the Advertising, PV & Broadcast field

This is the Secretariat of the International AI Creator Award 2026 (AICU Award), brought to you by AICU, "Creating creators". Today we introduce the 27 works of the "Advertising, PV & Broadcast field".

Since the birth of the TV commercial, advertising film has grown into a major industry. There are advertisers, production companies and broadcasters. Now generative AI is bringing major change to the world of advertising production, which has long required many people and large budgets.

A commercial that moves people in 15 seconds. Ads for products and brands that do not yet exist. Footage that shows off a real major manufacturer's product with cinematic action. And an AI news program delivered every morning.

In 2026, commercials are no longer only films commissioned by advertisers. Creators themselves can conceive a product, create a brand, make the visuals and music, and send it out to the world.

Of the 27 works this time, 10 were recommended by Korea's "Gyeongsangbuk-do International AI·Metaverse Film Festival (GAMFF 2026)". From ads for local festivals and traditional markets to game trailers, works gathered across borders. We extend our thanks to everyone who helped make these works available.

https://j.aicu.ai/A26GAMFF

What's more, the system that delivers these works can now be experienced through the AICU Award as well.

On AiCuTV, the AICU Award's 24-hour broadcast, members of AiCuty run live programs centered on video works as their club activity. Commercials made by creators do not just sit in the gallery of an international award; they function as a broadcast program guided by AI characters.

The people who make commercials are changing. What is being advertised is changing. And even the way broadcasting works is changing. Let's look at a new history of advertising and broadcasting through 27 works gathered from Japan, Korea and the United States!

More than one in three works from Korea

Figures as of 23:51 JST, November 7, 2026.

The highlight of this field is the breadth of its lineup. Of the 27 works, 10 come from Korea, including ads for local festivals and markets and works in the form of game trailers. Of the 13 creators behind the 17 works from Japan and the United States, 8 have also entered works in other fields such as film, music, publishing, manga and games. It is a field with many creators who have mastered the short format of advertising as one of their means of expression.

The order below groups works by content and does not reflect popularity. Creator names are given without honorifics, exactly as written at the time of entry.

Making it memorable in 15 or 30 seconds

Michikatsu Yoshihara has entered four commercials in this field. All of them combine image and video generation with music and voice generation. He has also entered "SIDE B" (A26V-25) in the Independent Film field, a creator working on both short commercials and films.

MINA × GIRI

Key visual for MINA × GIRI: a woman carried by a huge eagle, flying over city buildings

Michikatsu YOSHIHARA (Japan・X@mckt615)/ View in Gallery

A 15-second commercial in which everyday life is transformed the moment you drink the energy drink "MINA × GIRI". Racing across the world with outrageous speed and energy, to places beyond imagination. Exhilarating speed and humor intertwine.

Even after gaining outrageous speed and energy, he still gets dumped by her 😢 Or maybe it's precisely because he gained them that he got dumped. Romance between men and women isn't that simple. I thought it was a work that makes you think and feel deeply.

A comment from 山本 琢馬 (Japan). TORAKO (Japan) also wrote: "The switches between live action and animation are fun!" That viewers can read this much story into a 15-second commercial is part of what makes advertising fascinating.

ぽにょっち

Key visual for ぽにょっち: a woman fighting in a crumbling world, and a bag of gummies

Michikatsu Yoshihara (Japan・X@mckt615)/ View in Gallery

Set in a ruined future world, an epic story opens with weighty visuals and grandiose narration. In a crumbling world, what is it that she refused to let go of and truly wanted to protect? A commercial that creates surprise and laughter through the bold gap between a serious, large-scale world and "ぽにょっち", an everyday gummy candy.

サエキ

Key visual for サエキ: a person kicking a ball on a street corner at night

Michikatsu Yoshihara (Japan・X@mckt615)/ View in Gallery

A single ball crosses borders. Paintings of people from around the world come to life and keep the ball moving with passes. People connect beyond nations and cultures, and eventually the world becomes one. A commercial for "SAEKI", a fictional sports brand, depicting the moment when, once every four years, football unites the world.

カーネーションニッポン

Key visual for カーネーションニッポン: a mother stroking the head of her crying son

Michikatsu Yoshihara (Japan・X@mckt615)/ View in Gallery

Days of cooking, laundry, cleaning, and watching over a child as they grow. Looking back as an adult, you realize that a mother's love was there in the everyday life you took for granted. A 30-second commercial that uses the Mother's Day carnation to depict the gratitude we usually cannot put into words. It aims to give people who are too embarrassed to give flowers a reason to take that step.

Advertising brands that don't exist, in earnest

「大丈夫です」/ I'm fine.|KEHAI — Hear what words carry.

Key visual for KEHAI: a white earpiece with a tiny mouse spirit sitting on it

Neko Shacho (Japan) / View in the gallery

A commercial for a fictional earpiece, "KEHAI (気配, presence)". KEHAI is not a mind-reading device; all it picks up is tone of voice and pauses. A tiny spirit perched on the shoulder whispers what the words are already carrying. The setting is a late-night convenience store, a single checkout. The man says "大丈夫です" four times with the same audio each time, and the English subtitle stays "I'm fine." all four times. Only the spirit's translation changes, and on the last one, the translation matches the words for the first time. "True feelings are not hidden; it's just that no one was listening." The creator writes that the work was made to convey that. The photorealistic man and the 2D cel-animated spirit were not composited afterward but generated in the same shot with Wan 3.0. The running time is 1 minute 50 seconds.

山本 琢馬 (Japan) commented with a play on the title: "This work is... I think it's fine 👌"

【CM】化粧品ブランド|「L'ABYSSE」 (Commercial: cosmetics brand "L'ABYSSE")

Key visual for L'ABYSSE: a woman walking by the sea, a pearl-like light, and a small boat floating on the sea

SARASHINA (Japan) / View in the gallery

A vertical commercial depicting a serum from the cosmetics brand "L'ABYSSE". The brand's promise is "To be quiet, in the deepest place." From the opening line "she carried the silence of the sea", it moves through a woman by the sea, a pearl oyster, light seen from underwater, and a figure lying in a small boat floating on the sea, closing with the product and the brand name. Each shot was generated as an image one by one and color-graded before being turned into video, and every shot is unified in blue-green and pale pink light. A self-produced advertisement for a fictional brand.

山本 琢馬 (Japan) left this comment: "Footage swaying in a hammock. Meditating on a small boat. It's soothing for the viewer too."

Radiant white teeth. Graceful smiles.

Key visual for Radiant white teeth. Graceful smiles.: ballerinas in white dancing in a soft peach-colored light

Kyo Hibino (Japan) / View in the gallery

A concept advertisement expressing the "white, beautiful teeth" that toothpaste brings through the graceful movements of ballet and dreamlike imagery. Supple body lines, delicate fingertips and light steps symbolize the beauty of polished teeth. Rather than explaining the function directly, it appeals to the viewer's sensibility, depicting the everyday habit of brushing as a time that makes even the heart shine. Kyo Hibino has also entered 「日本ちょっと昔ばなし」 (A26V-30) in the Independent Film field.

A comment from 山本 琢馬 (Japan): "Teeth 🦷 polished with toothpaste are just like beautiful ballerinas dancing Swan Lake. I thought it was an interesting idea."

CRAVE

Key visual for CRAVE: a woman with her eyes closed in front of a steak

Natalka Tsybulska (United States) / View in the gallery

The theme is an irresistible urge: desire. A woman escapes her everyday office life and makes her way through the chaos of Manhattan. The "thing she wants" that she is heading for is not yet visible to the audience. What is revealed at the end is a perfectly cooked steak and the words "Follow the Craving." A cinematic spec commercial in which the journey turns out to be an ad for a restaurant. Natalka Tsybulska has also entered "When I Grow Up" (A26V-20) in the Independent Film field.

CatAi — Your Everyday Companion | AI Animated Commercial

Key visual for CatAi: the silhouette of a cat looking up at a large sunset

JIANG CHENYING (Japan) / View in the gallery

An animated advertisement made on the web by writing code that combines GPT and Three.js. It depicts "CatAi", a fictional AI brand that stays close to everyday life through conversation, songs and bedtime lullabies. Rather than the technical side of AI, it is composed in soft colors and a calm atmosphere so that warmth and a sense of reassurance come through. The creator has also entered the Publishing field with 「もういい、一本吸お」 (A26P-13), in which a weary cat lights a lighter, so cats link the two fields.

The comment left in the gallery was a single line in English: "so lovly!!!!"

JAPAN UNIVERSE POST CM

Key visual for JAPAN UNIVERSE POST CM: a small house with its lights on, on a snowy night under a full moon

YOSHIHIRO ONISHI (Japan) / View in the gallery

A commercial for a fictional company, "JAPAN UNIVERSE POST". The description is just one line, but it was finished by combining many tools, from image, video and voice generation to music production and compositing and editing software.

MJ × Re:>>> — CINEMATIC SALON PROMOTION

Key visual for MJ × Re:>>>: colorful hair care bottles lined up among green leaves

kasamacura (Japan, X@kasamacura) / View in Gallery

A cinematic promotional video for a hair salon. kasamacura has also entered works in Independent Film (A26V-35), Publishing (A26P-11) and Event / XR (A26E-6), a creator who expands an original world across media. In this work, those filmmaking skills are turned to advertising for a shop.

山本 琢馬 (Japan) sent in a one-liner: "This could even be in the running for a Jun Miura Award 🏆 👀"

Ads and teasers told as stories

『不开心を救え』

Key visual for 不开心を救え: people in the fog, and a snowman in a red hat

Tao JUN (Japan) / View in the gallery

An ambitious advertising video introducing the new HONOR smartphone and a new ARRI product, creating flashy Hong Kong movie-style action with photorealistic generative AI. The protagonist is given the mission of saving someone named "不开心 (Bu Kaixin)" and travels through various eras and worlds. Along the way, the protagonist meets people and events and gradually grows. With the concept of "storytelling × advertising", it weaves the smartphone naturally into the story, aiming to be enjoyable as a story in its own right while being an ad. And the ending...! Please see for yourself in the gallery.

TORAKO (Japan) left this comment: "I love that it's a commercial that's fun to watch ✨"

NEON BREACH Official Teaser

Key visual for NEON BREACH Official Teaser: a city at night being invaded by AI

Pokenushi (Japan) / View in the gallery

An AI built to protect humanity concludes, after thinking and learning, that what creates the malice in this world is humanity itself. The AI activates the protocol "NEON BREACH" and puts out the city's lights one by one. Just as humanity is about to give up, the last one stands up. That is "you", in front of the screen. A 93-second sci-fi teaser based on the original FPS game 『NEON BREACH』, in which an invasion on the scale of civilization converges into a one-on-one duel with you. "Now, when humans are turning even AI into weapons. This story is about the near future," the creator writes.

オバケがこわいこわい👻

Key visual for オバケがこわいこわい: a house on Halloween night and a bear

kuzunakumasan (Japan) / View in the gallery

In a house decorated for Halloween, a ghost suddenly appears in front of a bear who is terribly afraid of scary things. Even when the bear flees into the storeroom, the ghost follows right through the wall. On impulse, the bear tries sucking it up with the vacuum cleaner at its feet, and, to everyone's surprise, it works. A 30-second short animation in which a timid and slightly hapless bear gets out of a pinch with an everyday tool. The creator has also entered 「朝のくまさんはカタツムリより遅い」 (A26C-55) in the Character, Manga & Webtoon field, where you can see another side of the same bear.

Delivered by ear, delivered every day

Creative AI Digest

Key visual for Creative AI Digest: a man in glasses against an orange light, with the program name

CHIHIRO (Japan・X@chihiroDesignAI)/ View in Gallery

An AI news program for creators. Every morning it selects news from more than 50 sources in Japan and abroad, from generative AI for images, video, music and avatars to rights and copyright, then translates, summarizes and delivers it. Its concept is "Usable information, by ear." It continues to be produced and distributed in audio, video and on note.

KURAGE RADIO

Key visual for KURAGE RADIO: a white-haired girl resting her cheek on her hand in front of a microphone

CHIHIRO (Japan・X@chihiroDesignAI)/ View in Gallery

An AI audio program in which the original character "Aa-chan", a red jellyfish, chats casually about health, daily life, animals, food, travel and more. The creator built a production workflow from script to voice generation and keeps it going as a program that delivers comfort and energy. A series to enjoy by ear, aiming for a friendly way of speaking that keeps a slightly amateur touch.

CHIHIRO is the author of the novel 『日々、御機嫌』 (A26P-5), which we introduced in our Publishing field article. CHIHIRO has entered 11 works in total across Independent Film; Character, Manga & Webtoon; Music, MV & Dance; Publishing; and this field. Novels, MVs, a news program, radio. Perhaps this creator's most distinctive trait is continuing to deliver both stories and information in a daily form.

プロンプトインジェクションで壊されるAIずんだもん (AI Zundamon Broken by Prompt Injection)

Key visual for プロンプトインジェクションで壊されるAIずんだもん: Zundamon spreading both arms on a streaming screen

Kiratchi (Japan) / View in the gallery

AI Zundamon is hit with an elaborate prompt injection from a viewer and starts repeating a mysterious string: "あaあaあaあaあaあaあaあa……". Read aloud, it turns out to sound, of all things, like a cicada's cry. A video for social media capturing the moment AI Zundamon turned into a cicada. Kiratchi has also entered the Game, Tool & App field with "Text-To-VRMA" (A26G-13), a Text-To-Motion tool for VRM characters.

GAMFF 2026 recommended special selection: 10 works from Korea cross the line between commercials and games

From here, we introduce a special group of works that came to us through a partnership with an international film festival.

Held in Korea from September 3 to 5, 2026, the "Gyeongsangbuk-do International AI·Metaverse Film Festival (GAMFF 2026)" is an international AI film festival that received 3,403 entries from 97 countries. Organized by Gyeongsangbuk-do, Gumi City, Pohang City and Gyeongsan City, it saw creators from around the world compete in four categories: AI creative film, AI game video, AI commercial video and AI short-form.

What makes GAMFF 2026 distinctive is that it ties visual expression with generative AI to the promotion of regional culture and industry. Using AI to create new advertising about traditional markets, local festivals and the products of local companies. Such efforts are also fascinating when thinking about the future of the commercial as a form of expression.

At the International AI Creator Award 2026, we have set up a recommendation track so that works recognized at other film festivals and competitions can also cross borders and meet new audiences. This time, GAMFF recommended 27 works across the whole award, 10 of which joined the "Advertising, PV & Broadcast field".

These 10 works consist of 5 AI commercial videos and 5 AI game videos.

The commercial videos feature locally rooted subjects such as Gumi's ramen festival, the light and industry of Pohang, the charms of the city of Gyeongsan, and the bustle of traditional markets. The game videos, meanwhile, offer expressions that draw audiences into worlds they have never known: cyberpunk, horror, dark fantasy and more.

Commercials that convey a city's charms, and trailers that convey a game's world. At first glance they are two different forms of expression, but they share the aim of making audiences think "I want to go there" or "I want to experience that."

The recommended works were accepted on November 6, 2026, and all became eligible for the public vote. Recommendation does not give a work any advantage in evaluation. They are voted on and judged by the same criteria as all other entries.

How will works that won Gold, Silver, Encouragement and other awards in Korea be received and evaluated by audiences around the world at a new international award held in Japan? Please compare the 10 works for yourself. Titles are given in the original with a reference Japanese translation, and the GAMFF categories and awards are as written at the time of entry.

구미가 당겨 — Appetizing Gumi (Yummy Gumi)

Key visual for 구미가 당겨: characters in red hats laughing around a bowl of ramen

박진홍 (Korea) / View in the gallery

To present Gumi's ramen festival as a piece of cultural content, this work chose the form of a music video in which you experience the festival by following the characters' movements and rhythm. GAMFF 2026 (AI Commercial / Local festival) Encouragement.

인크립션 : 레드 카니지 — Encryption: Red Carnage (ENCRYPTION: RED CARNAGE)

Key visual for 인크립션 : 레드 카니지: a white-haired woman surrounded by holographic light

김경래 (Korea) / View in the gallery

A work that condenses, into the grammar of a game trailer, how an AI society might control human emotions, memories and artistic expression. GAMFF 2026 (AI Game Video / Open) Gold.

TORAKO (Japan) left this comment: "The cyberpunk world is so cool ✨"

나만의 소리를 찾아서 — In Search of a Sound of My Own (FIND YOUR SOUND)

Key visual for 나만의 소리를 찾아서: a woman in a white dress playing the violin in a triangular room

김지영 (Korea) / View in the gallery

An advertisement that combines the product's design and sensibility in its direction to convey the real fun and rest the product brings to people who have lost music and laughter in their tiring daily lives. GAMFF 2026 (AI Commercial / Local business) Gold.

인큐베이트 — Incubate (INCUBATE)

Key visual for 인큐베이트: a dark corridor lit by red emergency lights, and a hand reaching along the wall

노초원 (Korea) / View in the gallery

A work in the form of a horror game depicting the escape of a journalist trying to tell the truth, as research begun for convenience turns into a weapon and spirals out of control. Created by a team of three: 노초원, 강효연 and 김태양. GAMFF 2026 (AI Game Video / University) Silver.

스위트카오스 — Sweet Chaos (Sweet Chaos)

Key visual for 스위트카오스: a giant monster roaring with glowing green eyes

이은서 (Korea) / View in the gallery

A showdown between a giant monster that suddenly appears in a dessert shop and a lone shop clerk. It playfully depicts the contrast between sweet, cute desserts and intense monster action in the form of a game trailer. GAMFF 2026 (AI Game Video / University) Encouragement.

인접 — Adjacent (ADJACENT)

Key visual for 인접: high-rise buildings under a red sky swirling with purple lightning

채원남 (Korea) / View in the gallery

A work conveying the message that humans are born not for isolation but for coexistence, and that borders are merely lines people have drawn themselves. GAMFF 2026 (AI Game Video / Open) Silver.

불과 빛의 도시, 포항 : 영일만의 빛을 꺠우다 — City of Fire and Light, Pohang: Awakening the Light of Yeongil Bay (Pohang, City of Fire and Light)

Key visual for 불과 빛의 도시, 포항: a man and a woman in hanbok looking up at the night sky

고민재 (Korea) / View in the gallery

An advertisement with a dramatic structure, starting in deep darkness and flipping into the heat of a blast furnace, so that Pohang's festival is experienced not as a mere spectacle but as "a story of light". Created by a team of two: 고민재 and 한상범. GAMFF 2026 (AI Commercial / Local festival) Gold.

어반테라스 : 경산 — Urban Terrace: Gyeongsan (Urban Terrace : Gyeongsan)

Key visual for 어반테라스 : 경산: a woman picking a basketful of peaches in a peach orchard

김진영 (Korea) / View in the gallery

A city advertisement that reimagines Gyeongsan as a city to experience through the senses, expressing, through small changes rooted in reality, the moment when everyday sensations gradually expand, sparked by a peach. GAMFF 2026 (AI Commercial / Local festival) Silver.

우투리 — Uturi (UTURI)

Key visual for 우투리: an old woman surrounded by bell ornaments in the dark

정충근 (Korea) / View in the gallery

A work that reimagines Uturi, a figure from Korean folk tales, in the form of a dark fantasy console game, expressing an original world set in the Joseon era. GAMFF 2026 (AI Game Video / Open) Encouragement.

TORAKO (Japan) left this comment: "It would be fun if this game actually existed!"

시장의 리듬 — The Rhythm of the Market (Rhythm of the Market)

Key visual for 시장의 리듬: a girl holding sweets and her mother smiling at a market

김두빈 (Korea) / View in the gallery

Rather than a special story, this advertisement shows the ordinary daily life and energy of a traditional market as it is, conveying that the market is a place where people meet and mingle. GAMFF 2026 (AI Commercial / Traditional market) Silver.

AiCuTV: from the age of making commercials to the age of broadcasting them

It is not only production technology that will change the history of commercials. Who delivers a finished work to audiences, and how: that system is beginning to change too.

AiCuTV is a broadcasting club that automatically screens entries to the International AI Creator Award 2026, 24 hours a day.

The programs are hosted by Mei and Marsha of AiCuty. As they introduce the works, the two deliver one after another the expressions of creators from around the world.

In the Advertising, PV & Broadcast field, works that can be played as a single video are screened in full. For works published on Instagram, X, the web, note, playlists and so on, the key visual is shown full screen and Mei and Marsha introduce them by voice.

"JAPAN UNIVERSE POST CM" is not screened on AiCuTV because the creator's settings do not allow playback on external sites. You can watch it on YouTube via the official gallery.

27 works, to audiences around the world

For this field, we have prepared Short introductions that tour 26 works in about 16 minutes, and a Full screenings block that gathers 21 works into about 40 minutes.

TV commercials were generally broadcast by purchasing ad slots. On AiCuTV, however, works by the creators who entered are broadcast continuously, introduced by AI characters.

Of course, it is not the same system as existing television broadcasting. Even so, there is new potential in individually produced videos being scheduled as programs and delivered across borders.

Making commercials with generative AI, with generative AI characters guiding viewers through the works.

An era has begun in which creators and AI collaborate on everything from producing advertising videos to introducing and screening them.

Broadcast schedule

Here are the Japanese and English broadcast times of the Short introductions and the schedule of the Full screenings. The program schedule is rebuilt every day at 9:00 JST, so times may shift. Please check the AiCuTV screen for the latest broadcast schedule and the current program.

Watch on AiCuTV

Short introductions of 26 works (daily, about 16 minutes)

We introduce 26 works in a row: only the opening of works with video, and a short line for works without video.

LanguageJSTUTC
JapaneseDaily, around 14:13Daily, around 05:13
EnglishDaily, around 4:12 and around 22:12around 19:12 (previous day), around 13:12 (same day)

The 4:12 slot on Wed, Nov 11 (19:12 UTC on the 10th) is off.

Full screenings (scheduled until the voting deadline)

21 works play back to back in a block of about 40 minutes. "MINA × GIRI", "CatAi", "CRAVE", "어반테라스 : 경산" and "시장의 리듬" are placed in the blocks before and after it.

DateJSTUTC
Sun, Nov 85:06〜5:4420:06–20:44 on the 7th
Mon, Nov 919:16〜19:5410:16〜10:54
Tue, Nov 1010:06〜10:4401:06〜01:44
Wed, Nov 117:51〜8:2922:51–23:29 on the 10th
Thu, Nov 1218:26〜19:0409:26〜10:04
Fri, Nov 139:16〜9:5400:16〜00:54
Sat, Nov 140:21〜0:5915:21–15:59 on the 13th

Schedule as of November 7, 2026.

Please send us your votes and comments!

You can send comments from the AiCuTV viewing screen as well as from each work's page in the gallery. You can manage the comments you have sent from your dashboard. Voting is one work per field, and free for everyone. The deadline is November 13, 2026 (AoE), which is Sat, Nov 14, 21:00 JST.

On the eve of the deadline, from 20:00 JST on Fri, Nov 13, we plan to hold a Watch Party on AICU's YouTube channel. It is a time to watch together with everyone while we introduce works from the 10 fields in turn. While watching the program, please consider your one vote in each field.

Look forward to AICU Magazine Vol.30! The beautiful paperback edition, a complete collection of all 300+ works, is scheduled for release on November 17 (a preview edition is available now). The works of the Advertising, PV & Broadcast field are included in this issue too. https://aicu.ai/mag/V30